Eriksholm: The Stolen Dream is a narrative-driven isometric stealth game set against the brooding backdrop of early 1900s Scandinavia. Developed by River End Games and published by Nordcurrent Labs, it follows the story of Hanna—a young woman recovering from a deadly illness—whose search for her missing brother Herman draws her into a tangled web of corruption, unrest, and hidden truths. With its richly stylized setting, cinematic storytelling, and stealth mechanics centered on observation and timing, Eriksholm arrives with quiet confidence and clear artistic intent — but does it manage to live up to its own promise?

A Promising Opening Act
The game opens with a cinematic flair, drawing you into its world through well-directed cutscenes accompanied by a score that wouldn’t feel out of place in a sweeping historical drama. There’s a sense of weight and care in the way the story unfolds, grounding the stakes early with personal urgency—Hanna’s recent recovery from the mysterious Heartpox, and the sudden manhunt for her brother, Herman, who may or may not have stolen something significant.
Your journey begins in the districts of Rosmark, a city quarter of Eriksholm, steeped in class tension and industrial gloom. While the exact nature of your brother Herman’s supposed crime remains vague, the urgency is immediate: uniformed officers storm your home, questions are barked, and escape is your only option.
Not long after, you’re joined by Alva and Sebastian—two distinct characters with specialized abilities. You’ll need to switch between the trio to solve environmental puzzles and outmaneuver patrols by combining their unique skill sets. Their collaboration unfolds across multiple districts of the sprawling city of Eriksholm, each with its own atmosphere, layout, and embedded challenges.

Stylish, Guided, and Never Too Harsh
Rather than frontloading exposition, Eriksholm lets its world do the talking. Through alleyway whispers, cryptic posters, and the quiet menace of ever-present patrols, the game gradually builds a sense of unrest—something simmering just beneath the surface. As you crawl through ventilation shafts and scale drainpipes, the story unfolds at a deliberate pace, encouraging you to stay alert not only to your surroundings, but to the unanswered questions that lurk in every shadow.
Eriksholm leans heavily on a more streamlined, guided experience.
Despite the promise of layered stealth mechanics, Eriksholm leans heavily on a more streamlined, guided experience. The stealth sections are generally short and focused, with minimal player-driven variation. There are collectibles scattered about — notes, posters, leaflets — but they serve mostly to flesh out the world rather than offer gameplay depth.

Environmental puzzles do appear throughout, but they’re often either spelled out by NPC dialogue or outright explained by the active character. In one instance, a power switch needs to be flipped—but only after you figure out how to restore the electricity. Hanna, however, seems to know exactly where and how to fix it right away. In this game, you’re never left guessing for long, which helps the story flow smoothly but also reduces any real tension in the gameplay loop. Transitions between segments can also feel slightly rough, with overlapping police chatter or delayed dialogue that abruptly cuts off as the next scene begins.
The ease of recovery and lack of meaningful consequences may make the experience feel undercooked.
The stealth gameplay is not particularly punishing; instead, it emphasizes environmental awareness: watch your step on noisy surfaces, peek through windows before exiting a room, observe enemy patrol paths. Your field of view is limited, so rotating and zooming the camera becomes essential for survival. Fortunately, the checkpoint system is extremely forgiving. Autosaves occur even within segments, making trial and error a low-stress process. For some, this will be a relief—especially newcomers to the genre. For stealth veterans, however, the ease of recovery and lack of meaningful consequences may make the experience feel undercooked.

Where Tension Lags, Presentation Commands
Eriksholm: The Stolen Dream runs smoothly on PC, and its controls are responsive. Using a controller is definitely recommended—especially for managing the camera, which you’ll be adjusting frequently. Movement is fairly limited, with the characters automatically crouching and sneaking when guards are nearby. The game also clearly highlights usable objects and destination points, keeping you on track at all times. Once again, helpful—but perhaps a little too helpful.
However, visually, Eriksholm delivers more than expected for a mid-budget title. Its environments are detailed and atmospheric, with cobbled streets, dense interiors, and industrial grit that recall the tension of a city on the brink. Characters are fluidly animated and convincingly voiced. The cast leans British in tone but never slips into parody or stiffness, but dialogue flows naturally, making subtitles feel optional rather than essential. Perhaps most surprisingly, the lip-syncing is impressively tight—something even major productions struggle to nail.

Final Thoughts
On a technical and artistic level, Eriksholm: The Stolen Dream is a well-crafted experience though. It opens strong, establishes a compelling world, and delivers a polished mix of storytelling and stealth mechanics. The voice acting is solid across the board, with convincing performances and a natural rhythm to dialogue that makes subtitles feel almost unnecessary. But as the hours tick by, the game’s lack of mechanical depth becomes more apparent. There’s little room for creativity or experimentation. Instead of feeling like you’re outsmarting your enemies, you’re mostly executing the steps the game has quietly queued up for you. And with frequent autosaves and constant vocal guidance, the stakes rarely feel truly high.
The result? A game that’s pleasant, even charming in places, but rarely thrilling. It’s hard to call Eriksholm a bad game — it isn’t. But it also never quite rises above decent. Its simplicity makes it accessible, but it’s also the reason it struggles to leave a lasting impression.
Additional Information
Release Date: July 15, 2025
Reviewed On: PC. Download code provided by the publisher and PR agency.
Developer: River End Games
Publisher: Nordcurrent Labs
Website: https://www.eriksholmgame.com
Relevant links: Eriksholm: the Stolen Dream on STEAM
